/** * vBulletin 3.8.7 CSS * Style: 'Guild Wars Guru V3B'; Style ID: 13 */ body { background: #AB9C7F; color: #000000; font: 10pt verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; margin: 0px; padding: 0px; } a:link, body_alink { color: #750000; } a:visited, body_avisited { color: #750000; } a:hover, a:active, body_ahover { color: #BD6F01; } .page { color: #000000; } td, th, p, li { font: 10pt verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; } .tborder { background: #9E8C70; color: #000000; border: 1px solid #000000; } .tcat { background: #AC9D86 url(../Img/forumT2_catbg.gif) repeat-x top left; color: #3C3326; font: bold 10pt verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; } .tcat a:link, .tcat_alink { color: #3C3326; text-decoration: none; } .tcat a:visited, .tcat_avisited { color: #3C3326; text-decoration: none; } .tcat a:hover, .tcat a:active, .tcat_ahover { color: #000000; text-decoration: underline; } .thead { background: #423A2F url(../Img/forumT2_headbg.gif) repeat-x top left; 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} .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-gw2db h4 { background-image:url(../Img/featured-gw2db.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a { display:block; cursor:pointer; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a:hover h4 { background-position:0 -102px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { margin:0; background:#262626; -webkit-border-bottom-right-radius:8px; -moz-border-bottom-right-radius:8px; -ms-border-bottom-right-radius:8px; -o-border-bottom-right-radius:8px; border-bottom-right-radius:8px; -webkit-border-bottom-left-radius:8px; -moz-border-bottom-left-radius:8px; -ms-border-bottom-left-radius:8px; -o-border-bottom-left-radius:8px; border-bottom-left-radius:8px; width:126px; padding:5px 10px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dt { font-weight:bold; color:#fff; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dd { margin:0; 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} .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-wikiLinks>a { top:60px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { display:none; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:before,.t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li { float:left; width:143px; margin:0 20px 2px 0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a { display:block; background:#2c2c2c; padding:0 3px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a:hover { background:#383838; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul.j-list-selected { display:block; } .t-footer .t-footer-curseLinks { background:#191919; clear:both; } .t-footer .t-footer-curseLinks>ul { width:1000px; margin:0 auto; text-align:center; padding:30px 0; } .t-footer .t-footer-curseLinks>ul:before,.t-footer .t-footer-curseLinks>ul:after { content:""; display:table; } .t-footer .t-footer-curseLinks>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseLinks>ul { zoom:1; } .t-footer .t-footer-curseLinks>ul>li { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; margin:0 8px; font-size:11px; text-transform:uppercase; } .t-footer .t-footer-curseLinks>ul>li a { color:#666; } .t-footer .t-footer-curseLinks>ul>li a:hover { color:#ff5f14; } .t-footer .t-footer-createdBy { background:#101010; clear:both; text-align:center; color:#4d4d4d; padding:20px 0 40px; text-transform:uppercase; } .t-footer .t-footer-createdBy>* { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; } .t-footer .t-footer-createdBy .curse-logo { background-image:url(../Img/icon-curse-logo-footer.png); width:35px; height:50px; margin:0 1em; } .t-footer .t-footer-createdBy .happy-pants { display:block; clear:both; margin-bottom:0; padding:20px 0 0; } .t-footer .return-to-top { background:url(../Img/icon-back_to_top.png) no-repeat right center; padding-right:24px; position:absolute; top:-30px; width:1000px; margin:0 auto; text-align:right; display:block; font-size:11px; font-weight:bold; height:30px; line-height:30px; } .t-footer .return-to-top a:hover { color:#ff5f14; } /* --------------------------------------------------------------------------- Footer ad hack, remove after code push -JB (4/18/13) - Specificity issues due to old code --------------------------------------------------------------------------- */ /* Temp Wrapper */ .show-ads { position: relative; } /* Header */ .show-ads .t-footer .t-footer-curseNetwork { border-top: none; } .show-ads .t-footer-curseNetwork > header:first-child { border-top: 1px solid #333; width: 50%; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink { margin-right: 10px; position: relative; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink:after { background: #151515; content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; top: 45px; right: 50%; } Apply the dust-trail on Frost Wurms to All Wurms - Guild Wars Forums - GW Guru
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Old Dec 25, 2007, 09:43 AM // 09:43   #1
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Default Apply the dust-trail on Frost Wurms to All Wurms

You know those frost wurms in Frostmaw's Burrow? Well you know there is a dust trail that appears and comes closer to you then the frost wurm comes out? Well my idea is that the dust trail applies to all 'burrowable' wurms in the game. So you know when wurms come out other than a shaking screen.
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Old Dec 25, 2007, 11:48 AM // 11:48   #2
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/signed, Wurms are just annoying. Need to know where/when they are coming.
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Old Dec 25, 2007, 01:26 PM // 13:26   #3
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/signed.

This would really help in avoiding and predicting when to use skills. I have my music on which makes sound effects only half as effective, and I may be focused on staying alive or keeping someone else alive to bother noticing that my screen is shaking, however, I happened to notice the dust flying off the ground!

:O
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Old Dec 25, 2007, 02:14 PM // 14:14   #4
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when we can locate frostwurms rushing to us..then we should be also able to recognize other wurms ...
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Old Dec 25, 2007, 02:22 PM // 14:22   #5
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My goodness! How did we ever survive those other wurms? IMO it's just another way to "dumb down" the game. Most of the other wurms have a set spawn point. If you've been in an area a few times you should know where they will be.

/not signed
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Old Dec 25, 2007, 02:50 PM // 14:50   #6
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as monty said, if you've been in the area a few times you'll know where the spawns are...
people are managed up until now.. and im pretty sure in the other parts of the game they don't "move" as they do in frostmaws burrow
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Old Dec 25, 2007, 03:22 PM // 15:22   #7
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So far as I can tell, that dust is used with all the 'burrow and move' wurms.

Sand Wurms in the Crystal desert have it, frost wurms in the shiverpeaks have it too, and the wurms in the fire islands have the trails too. You just have to pay attention. All of them have their dust when they move underground.
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Old Dec 25, 2007, 04:52 PM // 16:52   #8
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Quote:
Originally Posted by MithranArkanere
So far as I can tell, that dust is used with all the 'burrow and move' wurms.

Sand Wurms in the Crystal desert have it, frost wurms in the shiverpeaks have it too, and the wurms in the fire islands have the trails too. You just have to pay attention. All of them have their dust when they move underground.
Really? All I see is screen shake, you get knocked down, wurm appears. I was running the desert yesterday and I did not see the trail when the wurm was following me. Or when it 'ambushed' the poor scarabs.
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Old Dec 25, 2007, 06:20 PM // 18:20   #9
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Last time I was in the Crystal desert, along with the Sand golems, there where sand wurms.

And they had th trails.
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Old Dec 25, 2007, 06:23 PM // 18:23   #10
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I have seen the trails on the other wurms as well
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Old Dec 25, 2007, 06:40 PM // 18:40   #11
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Quote:
Originally Posted by quickmonty
My goodness! How did we ever survive those other wurms? IMO it's just another way to "dumb down" the game. Most of the other wurms have a set spawn point. If you've been in an area a few times you should know where they will be.

/not signed
Most, not all. Some will just ambush your party, often times on low health, which can get quite annoying. And when it comes to dumbing down the game, it's already "Dumb" the way it is. In all practicality, you would see those trails everywhere.

/Signed.
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Old Dec 25, 2007, 11:05 PM // 23:05   #12
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lol I have no idea why people /notsign for this but w/e! LMAO ruin the game? LMAO

Btw, I think Mith is right. All wurms have the trail itself. You just need better graphic card I think!
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Old Dec 26, 2007, 01:58 AM // 01:58   #13
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/not signed

Seeing someone get the living shit scared out of them when they come face to trunk with a Wurm for the first time is too funny to let go of.
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Old Dec 26, 2007, 03:53 AM // 03:53   #14
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/signed I hate desert wurms that pop out at me while farming, and just popup wurms in general. And the Drok's runs? Ouch...This sounds like a good idea.
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Old Dec 26, 2007, 04:14 AM // 04:14   #15
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They already have a trail. Try turning on Post-Processing effects.
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Old Dec 26, 2007, 02:31 PM // 14:31   #16
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yep yep "Wurm sign, and crikey its a big one!" All of them have them, cept siege who dont move.

~the rat~
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Old Dec 26, 2007, 02:54 PM // 14:54   #17
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The only time I struggle to see the dust is when I'm in the Desolation somewhere. I can usually spot it in snow or sand unless I'm rushing...
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Old Dec 26, 2007, 03:15 PM // 15:15   #18
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Ah! I understand now!

No, no. They do not run. They first pop, then move. The thing here is the distance. Desert wurms pop when you are much near. Dungeon wurms are already created and do not pop-up. That's why you can see the trails much earlier.

But all of them have trails.

Last edited by MithranArkanere; Dec 27, 2007 at 01:05 PM // 13:05..
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Old Dec 26, 2007, 05:16 PM // 17:16   #19
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Quote:
Originally Posted by ThienThan
Btw, I think Mith is right. All wurms have the trail itself. You just need better graphic card I think!
Lol? I have NVIDIA GeForce 8800 GT.

Quote:
Originally Posted by Curse You
They already have a trail. Try turning on Post-Processing effects.
I have it on. Why do you think I can see it in Frostmaw's?

Quote:
Originally Posted by MithranArkanere
Dungeon wurms are already creaded and do not pop-up.
http://gw.gamewikis.org/wiki/Frost_Wurm

This is a burrowing wurm

Depths of Tyria
* Frostmaw's Burrows

Orly? A burrowing wurm is not "creaded'.
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Old Dec 27, 2007, 01:05 PM // 13:05   #20
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¬¬ Ahem.

Created.

There are two kinds of spawns in GW.

Those that are created when the map is loaded.
Those that are created when a trigger is activated (a mission objetive, picking a quest, stepping on a pop-up trigger)

The Wurms in the dungeon are created on load.
The Wurms in the desert are created as pop-ups.

They only 'appear' when you are near.
After that, they have trails. You trigger one pop-up and run, you'll see the trails following the party.

It may be a bit hard, specially in the desert, since the dust have similar color to the ground.
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